{"data":{"ID":449,"Class":"Conversation","Created":1414775092,"CreatorID":79,"RevisionID":null,"Status":"Accepted","Title":"Gamification - A scaffold for instructional design and mastery learning","Handle":"gamification_-_a_scaffold_for_instructional_design_and_mastery_learning","ShortDescription":"Gamification applies elements of game design, specifically video games, as a model for instructional scaffolding. This conversation will explore how gamification can be leveraged to create an instructional cycle that supports challenge-based inquiry, differentiation, and cooperative interdependence, as learners \"play\" through quests to unlock \"powers\" for greater learner autonomy.","Description":"In this conversation we will explore a successful classroom gamification framework, and consider ways it could be scaled to be systemic across a school, as well as leveraged for teacher PD.\r\nLike compelling video games, a gamified classroom engages learners with achievable, incremental challenges, designed to build skills and knowledge necessary for meeting more sophisticated challenges as learners move from one level to the next.  A \u201cGamified\u201d class uses a mastery system and so failure is encouraged. Failure (making mistakes) is valued as a legitimate technique for practice and feedback provides learners with cues, hints, and partial solutions to keep them progressing and motivated, as well as acknowledgement of incremental goal progress. If students fail a quiz, lab, or assignment challenge, they may repeat it until they have mastered the skill.  This in turn creates a system that is leveled, allowing for differentiation and students to progress at a personal pace. Google Apps and your learning management system can be leveraged to build a gamified scaffolding that support an inquiry learning cycle, differentiation, learner independence, and collaboration.","Link":["http:\/\/prezi.com\/hzqbzhjmcuyl\/gamification\/"],"Audience":["High School","Middle School"],"Practice":"Participants will experience gamified strategies as they explore the topic and model, generating questions and solutions to the challenge of bringing ramification to scale","Presenter":["Philip Vinogradov"],"PresenterAffiliation":["Upper Dublin School District"],"PresenterEmail":["pvino1@mac.com"],"ScheduleSlotID":45,"ScheduleLocationID":8,"SubmitterID":79,"AdditionalComments":"This presentation was well received last year and resulted in substantial refinement of the model through the conversation.","LiveChannel":null,"Hashtag":null,"VokleID":null,"RecordingURL":null,"ConferenceID":4}}